A Ambersprite
ENTRDEFRESITPTRUJA

The Tileset editor

Sprite ▸ Edit Tileset (or Layer ▸ Edit Tileset on a tilemap layer) opens the tileset manager.

The Tileset editor sheet
The Tileset editor sheet

Managing tiles#

ActionHow
Add TileAdds a blank tile you can then draw into.
Delete TileRemoves a tile (and clears it from the map).
Move TileDrag a thumbnail to reorder — the tile index changes and the map follows.
Flip Tip H / V, RotateCreate a flipped / rotated variant.
RefreshRe-slice the tileset from the source layer after you've edited the art.

Per-tile properties#

Select a tile thumbnail to edit:

PropertyWritten to export asNotes
Nametile nameReferenced by tools and exports.
Tagscomma-separated tagsFree-form labels.
Collisioncollision shapee.g. full, half, slope, none.
Roleterrain roleWhich terrain layer this tile belongs to (ground, wall, edge…). Used by auto-tiling.
ProbabilityweightFor Random Tile painting — cycle it to bias which variant appears.
Animationframe listA tile can cycle through several other tiles.
DurationmsPer-frame timing for an animated tile.
Custom key / valuepropertiesAny extra data your engine needs.

Importing a tileset#

Import (in the Tileset sheet, or File ▸ Import Sprite Sheet…) loads an atlas image and slices it into tiles by cell size, margin and spacing. You can choose row / column order and skip empty cells.

Linked vs embedded#

  • **Linked*— the tileset references an external .tsx / image file (Tiled workflow). Ambersprite refreshes it on open.
  • **Embedded*— the tile pixels are stored inside the .pxstudio document. Toggle with **Embed*in the Tileset sheet.