A Ambersprite
ENTRDEFRESITPTRUJA

Reference images

A reference is a photo or drawing you trace over or sample colours from. It is never part of the exported sprite.

Import a reference#

File ▸ Import Reference… and pick an image from Photos or Files. The reference is fitted to the canvas and the Reference panel opens.

The reference panel and an on-canvas reference
The reference panel and an on-canvas reference

The Reference panel#

ControlEffect
OpacityFade the reference so your lines read on top.
Above / Below spriteDraw the reference over your art, or under it (for tracing).
Show in canvasToggle it on the canvas.
LockFreeze its position and scale.
RotateAny angle.
Flip H / VMirror it.
Linear / nearest samplingHow it's scaled on screen.
Scale slider0.05×–160×.

On-canvas placement#

Turn on Edit on Canvas (in the Reference panel) to get drag handles right on the canvas:

  • Drag the body to move.
  • Drag the corner to scale (uniform). For a rotated reference, use the panel's scale slider.
  • One undo step commits the whole move/scale.

The reference viewport#

The panel includes a small pannable/zoomable window of the reference. Tap it to sample a colour straight into the foreground — no need to place the reference on the canvas at all.

Reference layers#

You can also add a reference layer to the layer stack (Layer ▸ New Layer then set its kind, or it's created automatically for a bundled example). A reference layer sits in the timeline with the other layers but can't be drawn on — the eyedropper in All Layers mode can still sample from it where your art is transparent.