A Ambersprite
ENTRDEFRESITPTRUJA

Exporting your work

Tap the share / export button in the top bar for the quick menu, or File ▸ Export… for the full panel.

The Export panel
The Export panel

Formats#

FormatContainsUse for
PNGThe current frame, flattened. Transparent, native pixel size by default.Game sprites, icons — drop straight into Unity / Godot.
GIFThe animation.Sharing, web.
APNGThe animation, full colour + alpha.Higher-quality animated PNG.
Video (MP4)The animation, at any scale.Trailers, social media.
Sprite sheet (PNG)All frames packed into one image.Engine sprite sheets.
Sprite sheet JSONFrame rectangles, durations, tags.Metadata to go with the sheet.
PNG sequenceOne PNG per frame, in a folder.Compositing, engines that import sequences.
ASE / .asepriteLayers, frames, tags, palette.Round-trip with Aseprite.
PSDLayers of the current frame.Photoshop / other editors.
Tiled (TMX / TSX)The tilemap + tileset with tile properties.The Tiled map editor.
Texture atlasPacked image + JSON rects.Generic atlas pipelines.
Bead patternA colour-per-bead chart.Perler / Hama bead crafts.
Palette (GPL / RPL)Just the palette.Other art tools.
Batch ZIPPNG + GIF + sheet + bead in one archive.Quick "give me everything".
TimelapseA recording of your painting process (if enabled).Process videos.

Export settings#

In the Export panel:

SettingEffect
Scale1× exports at native pixel size. Use 2×–8× for a pre-upscaled asset.
BackgroundTransparent (default) keeps alpha — Unity / Godot ready. Set a colour to flatten onto it.
Frame rangeExport all frames, or just a range / tag.
TrimCrop each frame to its artwork.
Dither (GIF)Error-diffusion dithering for the 256-colour GIF palette.
Quantizer (GIF)Median-cut follows the colour distribution and bands less; fast is quicker.
Matte (GIF)The colour partial-alpha pixels are flattened onto.
Loop countFor GIF / APNG / MP4.

Sprite sheet layouts#

Horizontal, Vertical, Packed, By Tag, By Row — plus columns, margin, padding and a filename template ({name}-{index}).

Where files go#

Ambersprite hands the file to the iOS document picker, so you choose where it's written — On My iPad, a Files folder, iCloud Drive, or straight into another app via the share sheet.

For engine-specific presets see Game engines: Unity, Godot, Tiled.