A Ambersprite
ENTRDEFRESITPTRUJA

Auto-tiling & terrain

Auto-tiling picks the right tile automatically based on its neighbours, so you paint a shape and Ambersprite chooses the correct edge, corner and inner tiles.

Set it up#

  1. In the Tileset editor, give each tile a Role — this groups the tiles that belong to the same terrain (e.g. all your grass tiles).
  2. Open the Tool rail ▸ Grid (or context bar) and choose a terrain mode:
ModeLabelTiles needed
OffTER OFFManual stamping only.
EdgeTER EDGE4-bit set — connects along edges.
CornerTER CORNCorner-matched set.
MixedTER MIXEdge + corner.
Blob (47)TER 47Full 47-tile blob set — every neighbour combination.
  1. Also set the tile preview guide (TILE 3X3 / TILE ISO / TILE HEX) so you can see the auto-tile grid.

Paint#

With a terrain mode on, stamping a tile of that role makes Ambersprite re-evaluate the surrounding cells and swap in the matching variant. Erase a cell and its neighbours re-fix themselves.

Random tiles#

Turn on Random Tile to have the pencil pick a weighted-random variant from the tiles that share the current role — good for scattering grass tufts and rubble without repetition. Adjust each tile's Probability in the Tileset editor.

Ambersprite auto-tiles from a set you supply — it does not yet generate the transition tiles for you. Draw one clean edge tile, then use Flip / Rotate in the Tileset editor to derive the other orientations quickly.