A Ambersprite
ENTRDEFRESITPTRUJA

Tags & playback

What a tag is#

A tag is a named range of frames — the green band on the timeline. It lets you play, loop or export just that stretch, so one document can hold idle, walk, attack and hurt side by side.

A tagged frame range on the timeline
A tagged frame range on the timeline

Create and edit tags#

⋯ ▸ Frame or the timeline menu:

CommandResult
Add TagCreate a tag over the current frame selection.
Delete TagRemove the active tag.
To HereExtend the active tag to the current frame.
To TagMove the selected frames into a tag.

Tap a tag in the timeline menu list to jump to and scope playback to it.

Tag properties#

  • **Name*— used in the sprite-sheet JSON and game exports.
  • **Range*— first and last frame.
  • **Direction*— Forward, **Reverse*or Ping-pong.
  • **Repeat count*— how many times it loops before stopping.

Playback options#

Timeline menu ▸ Playback:

OptionEffect
Play from current frame / from frame 1Where starts.
Don't return / Return to edit frameWhether stopping playback jumps back to the frame you were editing.
Loop ∞ / N×Loop count for the active range.
DirectionForward / Reverse / Ping-pong for the untagged timeline, or for the active tag.
Speed ×Preview clock multiplier (0.25×–4×) — does not affect exported durations.

Exporting a single tag#

In Export, choose a sprite sheet layout of By Tag, or set the frame range to the tag's bounds. GIF / APNG / MP4 exports also respect the frame range. See Exporting your work.