A Ambersprite
ENTRDEFRESITPTRUJA

Zoom, grid, guides & canvas size

  • **Pinch*to zoom, **two-finger drag*to pan (or the **Hand*tool, or hold Space).
  • **View ▸ Fit*re-centres and fits the sprite to the viewport.
  • **Actual Size*shows the sprite at 1 : 1.
  • The **Preview panel*is an independent navigator — frame a detail there and it stays framed while you draw elsewhere. Drag the mini-map to scroll; use its zoom slider and **Fit / 2× / 4× / 8×*buttons.

The pixel grid#

GRID button (top of the canvas) toggles the grid. Following Aseprite's rule, a 1‑px grid only draws once you're zoomed in far enough to be useful (≈ 8×), even while the preference stays on.

  • **Tool rail ▸ Grid*— grid type (pixel / iso / hex), grid step, and the **Snap to Grid / Tiles / Guides*toggles.

Guides#

Add straight guide lines to snap against:

  • **Tool rail ▸ Grid ▸ Add Guide — / Add Guide |*adds a horizontal / vertical guide at the cursor.
  • Drag a guide to move it; **Clear Guides*removes them all.
  • **Snap to Guides*makes the pencil and shapes stick to them.

Canvas size (Properties)#

Sprite ▸ Properties… opens the canvas sheet.

ControlEffect
Width / HeightType an exact size, use −8 / +8 to stay on the 8-grid, or drag the slider.
Quick presets8, 16, 32, 48, 64, 96, 128, 192, 256, 512.
ApplyResize the canvas, keeping the art centred.
CropShrink the canvas to the current selection.
TrimShrink the canvas to the artwork's bounding box.
Flip H / VMirror the whole sprite.
Rot 90Quarter-turn the canvas.

Sprite ▸ Rotate Canvas 90 / 180 and Flip Canvas H / V are also on the Sprite menu.

Focus mode#

A four-finger tap on the canvas enters full-screen focus mode — every panel and bar hides. Tap the exit pill (top-left) or four-finger tap again to leave.