Move & Scale
Move#
The Move tool repositions pixels.
- **With a selection— the selected pixels lift and become a floating selectionyou drag into place. Marching ants and the pixels move together; drop them and continue drawing. This matches Aseprite's move behaviour.
- **With no selection*— the whole active cel moves. Its offset is stored on the cel, so the art can sit partly off-canvas without being clipped.
Drag the selection body to move it; drag a corner handle to scale it (see below). Undo restores both the pixels and the selection mask in one step.
Nudge by exactly one pixel with the arrow keys (or Frame ▸ Move Left / Right for whole frames).
Scale (Transform)#
The Scale tool (called Transform in some places) resizes selected pixels with a corner handle.
- Make a selection.
- Switch to the Scale tool.
- Drag a corner. The preview scales with nearest-neighbour sampling — pixels stay hard-edged, never blurred.
- Lift to commit, or switch tools / press Esc to cancel.
The Edit menu has fixed transforms that don't need the tool:
| Command | Result |
|---|---|
| Scale 2× / ½ | Double or halve the selection with nearest-neighbour. |
| Flip H / V | Mirror the selection (or the whole sprite if nothing is selected). |
| Rotate 90° CW / CCW | Quarter turns. |
| RotSprite | Free-angle rotation using the RotSprite algorithm — keeps pixel-art edges clean at arbitrary angles. |
| Skew Isometric | Shear the selection into an isometric slope. |
| Outline | Draw a 1-px outline around the opaque pixels of the selection. |
For a game-ready rotated sprite, RotSprite at a few fixed angles (15°, 30°, 45°) and hand-clean the result beats a live smooth rotation every time.