A Ambersprite
ENTRDEFRESITPTRUJA

Move & Scale

Move#

The Move tool repositions pixels.

  • **With a selection— the selected pixels lift and become a floating selectionyou drag into place. Marching ants and the pixels move together; drop them and continue drawing. This matches Aseprite's move behaviour.
  • **With no selection*— the whole active cel moves. Its offset is stored on the cel, so the art can sit partly off-canvas without being clipped.

Drag the selection body to move it; drag a corner handle to scale it (see below). Undo restores both the pixels and the selection mask in one step.

Nudge by exactly one pixel with the arrow keys (or Frame ▸ Move Left / Right for whole frames).

Scale (Transform)#

The Scale tool (called Transform in some places) resizes selected pixels with a corner handle.

  1. Make a selection.
  2. Switch to the Scale tool.
  3. Drag a corner. The preview scales with nearest-neighbour sampling — pixels stay hard-edged, never blurred.
  4. Lift to commit, or switch tools / press Esc to cancel.

The Edit menu has fixed transforms that don't need the tool:

CommandResult
Scale 2× / ½Double or halve the selection with nearest-neighbour.
Flip H / VMirror the selection (or the whole sprite if nothing is selected).
Rotate 90° CW / CCWQuarter turns.
RotSpriteFree-angle rotation using the RotSprite algorithm — keeps pixel-art edges clean at arbitrary angles.
Skew IsometricShear the selection into an isometric slope.
OutlineDraw a 1-px outline around the opaque pixels of the selection.

For a game-ready rotated sprite, RotSprite at a few fixed angles (15°, 30°, 45°) and hand-clean the result beats a live smooth rotation every time.