A Ambersprite
ENTRDEFRESITPTRUJA

Blend modes, groups & layer styles

Blend modes#

Open the Blend mode menu on a layer's properties. Ambersprite has the full Photoshop-style set:

Normal · Multiply · Screen · Overlay · Darken · Lighten · Color Dodge · Color Burn · Hard Light · Soft Light · Difference · Exclusion · Hue · Saturation · Color · Luminosity · Addition · Subtract · Divide · Pin Light

For pixel art the most useful are Multiply (shadows), Screen / Addition (glow, highlights), Overlay / Soft Light (colour grading a finished sprite), and Color (recolouring while keeping the value).

Groups#

Layer ▸ New Group creates a folder. Drag layers onto it to nest them.

  • Hide / lock / set opacity on the group and it applies to every child.
  • A group can have its own blend mode — the children composite together first, then blend as a unit.
  • **Collapse*a group (chevron) to hide its children in the list without hiding the art.

Clipping masks#

A clipping mask confines a layer to the opaque shape of the layer directly below it — paint freely, only the part over the base shows. Perfect for shading, texture and colour passes that must stay inside a character silhouette.

Toggle it on the layer properties or with Layer ▸ Clipping Mask.

Layer styles#

Non-destructive effects rendered under / around the layer's pixels. Toggle each in the LAYER STYLE chips of the layer properties:

StyleEffect
OutlineA 1-px border around the opaque pixels.
Drop ShadowAn offset shadow behind the layer.
Inner ShadowA shadow inside the edges.
GlowA soft halo.
Color OverlayTint the whole layer.

Styles don't change the pixels — turn a style off and the layer is exactly as you drew it. They are baked in on flatten and on most exports.